![]() ![]() You might consider the usage of the batmobile nonsensical but it does work on a gameplay/puzzle front and that’s ultimately what matters the main underlying Joker theme is pretty damn nonsensical and that’s probably the best part of the story. The problem is the somewhat non-linear aspect and feel of that dungeon is only duplicated at one other point in the main game the rest of the game is just a series of short diversions in various different areas. The first major “dungeon” of the game, Ace Chemicals, is utterly fantastic and makes surprisingly good use of the Batmobile, combat, and predator rooms and even has some pretty intense drama at the end of it. Of course in Asylum you can get perfect variety in almost every fight in the game which is fun and it’s virtually impossible to get perfect variety (around 30 different moves) in Arkham Knight with a finite number of enemies but I still find it fun to try. The game is really interesting with superb gameplay, but I acknowledge it has some minor issues going on that prevent it from being superior to City I’d say it’s arguably on par with Asylum overall (maybe a little bit better, as someone with a gameplay slant). I recently played through the entirety of the new Batman game and am in the process of 100%’ing it. ![]()
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